Protection Settings
Keep accounts shielded, hide from scouts and pull troops to safety when attacked.
The Protection settings keep an account safe: they put up shields and anti-scouts, recall gatherers that are scouted or attacked, and keep troops in the shelter.
In the Account Window, open the Settings tab > Protection. The page has four groups: Shield, Anti-Scout, Gathering (Resource Tiles) and Shelter.
Tip: These settings only work while the account is online. To keep the shield, anti-scout and shelter going while a schedule has the account offline, turn on the monitor options in Schedule settings.
Shield
| Option | What it does |
|---|---|
| Always Shielded | Keeps a shield up all the time. When the shield gets close to ending, the bot puts a new one on top. Default: off. |
| Redeploy shield when time left is around [ ] minutes | When Always Shielded puts up the next shield. Range 1-3,600 minutes. Default: 5. |
| Redeploy Randomize Time (Minutes): | Adds a random 0 to (this value - 1) minutes to the redeploy time, so the shield isn’t always replaced at the same moment. Range 1-240. Default: 5. |
| Use Longer Shields First | Uses the longest shield in the bag first. When off, the shortest shield is used first. Default: off. |
| Shield When Rallied | Puts up a shield when a rally marches on your castle. Default: on. |
| Shield When Scouted | Puts up a shield when someone sends a scout to your castle. Default: on. |
| Shield When Under Attack | Puts up a shield when someone attacks your castle. Default: on. |
| Prevent Shielding (Prisoners) | Doesn’t shield while you hold prisoners, so they can’t escape. Default: on. |
| Preferred Shield: | The shield the bot tries first: None, 4 Hour Shield, 8 Hour Shield, 24 Hour Shield, 3 Day Shield, 7 Day Shield, 14 Day Shield or 12 Hour Shield. Default: None. |
Tip: If this account is a guild bank, R4+ members can check its shield or put one up from guild chat with
!shieldand!shield deploy.
How the bot picks a shield
- If you chose a Preferred Shield, the bot uses that shield from the bag. If you have none, it buys one with gems, as long as gem spending is turned on in Gems and Guild Coins (the 4 Hour Shield can’t be bought).
- If that doesn’t work, it tries the next shorter shield (for example 12 Hour Shield, then 8 Hour Shield, then 4 Hour Shield), and so on down to None.
- With None, it uses a shield from the bag (shortest first, or longest first with Use Longer Shields First).
- If the bag has no shield, it buys one when allowed in Gems and Guild Coins: first the 8-hour shield with guild coins, then the gem shield size chosen there.
Note: When Always Shielded replaces a shield, it only uses a shield that lasts longer than the redeploy time plus the randomize time plus 5 minutes. Otherwise the new shield would run out before the next check. If no shield is long enough, the bot writes this in the log.
Note: The bot never shields during Battle Fury. It writes the time left in the log and waits until Battle Fury ends.
Anti-Scout
| Option | What it does |
|---|---|
| Always Anti-Scout | Keeps an anti-scout up all the time. Default: off. |
| Anti-Scout When Scouted | Puts up an anti-scout when someone scouts your castle. Only used when Always Anti-Scout is off. Default: off. |
| Use Longer Anti-Scout First | Uses the longest anti-scout in the bag first. Default: off. |
| Redeploy Anti-Scout when time left is around [ ] minutes | When Always Anti-Scout puts up the next anti-scout. The bot adds 1-4 random minutes. Range 1-3,600. Default: 5. |
Anti-scouts are only used from the bag. The bot doesn’t buy them.
Gathering (Resource Tiles)
These options protect armies that are gathering on resource tiles.
| Option | What it does |
|---|---|
| Recall Gathering Troops if Attacked | Recalls an army when its resource tile is attacked. Default: on. |
| Time to Wait Before Regathering (In Minutes): | After a gathering tile is attacked, or after the bot recalls a scouted army, the bot waits this long before sending gatherers out again. Range 1-60. Default: 30. |
| Recall Gathering Troops if Scouted | Recalls an army when its resource tile is scouted. Default: off. |
| Recall Gathering Troops on Conflict | Recalls an army when another player is marching to the same tile. Not used while you are shielded. Default: on. |
Note: An army that is already on its tile comes home for free. An army that is still marching needs a Withdraw Squad item. The bot uses one from the bag, or buys one if that is allowed in Gems and Guild Coins.
Shelter
Pick one of the three shelter modes.
| Option | What it does |
|---|---|
| Don’t Shelter | Doesn’t use the shelter. If troops are in the shelter, the bot takes them out. |
| Always Shelter | Keeps your leader and troops in the shelter all the time. When the shelter has about 9 to 10 hours left (a random time), the bot takes them out and shelters them again. Default. |
| Shelter When Under Attack | Shelters your leader and troops when your castle is attacked. |
| Recall Sheltered Troops After Attack | Only for Shelter When Under Attack. Takes the troops out of the shelter once the attack is over. Default: off. |
| Don’t Shelter Siege | Leaves siege troops out of the shelter. Default: off. |
Shelter Type
Which troops go into the shelter with the leader.
| Option | What it does |
|---|---|
| Shelter Hero and 1 Troop | Shelters the leader with the smallest number of troops. Default. |
| Shelter Hero and Best Troops (Depends on Shelter Capacity) | Shelters the leader with your highest-tier troops, up to the shelter’s capacity. |
- The shelter becomes available at a step of the turf chapters. Until then, the bot doesn’t shelter.
- The leader is only sheltered when at home. If the leader is captured, dead or marching, the bot shelters troops without the leader.
- The bot takes troops out of the shelter when it needs them for a Skirmish attack or Guild Showdown.
Still stuck? Ask our staff on Discord.