Changelog
What changed in each Lords Bot release.
Version 6.10
Guild Fest
- A "Gather Resources" mission keeps gathering when no level 3-5 resource tile is nearby - it falls back to the tile levels you ticked in your gathering settings
- The tick column in the mission lists is now labelled "Take" (Complete tab) and "Remove" (Remove tab), with a tooltip saying what it does
Cleanup
- A leftover file from older versions is removed from the lib folder automatically
Version 6.9
Hell Events
- "Finish builds with gems" (new, off by default) finishes a build that would still be running when the event ends, up to a gem limit per build
- "Work while gathering" (new, on by default) lets Hell Event training, research, building, merging and hunting run while gatherers are out, and "Also general speed-ups" (new, off by default) lets Hell Events use general speed-ups
- The phase targets are read again every hour, so accounts no longer stop part-way thinking the event is already done
- Troop training uses your full barracks capacity instead of the Army tab's training limit
- "Only for medals of" lists only the heroes whose medals Hell Events actually give
Guild Fest
- Drag items in the Reward priority list to reorder them (the arrow buttons still work)
- The two mission types added in game 2.205 are removed like the others you ticked, without re-running Auto Config
- A ticked mission type with no maximum points now removes missions below its minimum
- "Spend Artifact Coins" is now in the Automate Quests table, so you can stop the bot spending artifact coins on it
Quests
- "Use Holy Stars" and "Spend Luck Tokens" now play the Labyrinth and Kingdom Tycoon instead of only opening the items, and "Encounter Elite Labyrinth Guardians" plays Elite mode
- Speed-up quests spend only the speed-ups the quest still needs instead of finishing the whole queue
Exchange Extravaganza
- Stops working on quests (and spending artifact coins) once every exchange has been used
Kingdom Tycoon and Labyrinth
- Played from chapter 6, when the game unlocks them, instead of chapter 8
Labyrinth
- Keeps attacking after opening Holy Star items, and a refused play no longer stops it until the bot is restarted
Auto-buy
- An item marked in one store is only bought in that store - items marked before 6.9 still apply to every store, so unmark and mark them again to limit them to one
Familiars
- Skillstone merges no longer fail with "Error code: 12"
Hero Stages
- "Attack Stages Sequentially" now continues through chapter 8 instead of going back to stage 1-1
Building
- New accounts no longer get stuck around castle 7 trying to upgrade a Defense Tower that was never built
- A build the game refuses is skipped for a while instead of stopping all building and research
Guild Bank
- !setgather now works correctly
- A member promoted by another officer is no longer refused commands with their old rank
- Unauthorize always removes the user from Authorized Users
- Replies that had long titles, such as !adminbal in Thai, now arrive
Join Guild
- An account on a guild's trust list can join even when it is below the might requirement
Relocate and Migrate
- Kingdoms above 1949 can be selected
Guild stats
- Resets happen on time across daylight-saving changes, follow changed reset times and templates straight away, and hunt reports no longer upload again every few minutes
ChatBot
- The "Post incoming rallies / attacks" option is visible again (Settings > General > Advanced)
Performance
- Lower CPU use - Army Arena simulations use fewer threads (Performance Mode also shortens them)
Lords Monitor
- No longer keeps closed "Lords Mobile PC" game processes running in the background
Updater
- No longer puts the desktop shortcut back on every update if you deleted it
- No longer hangs on "Verifying signature" - if the check cannot finish it stops with the reason so you can try again
Sign in
- Error messages under the password box wrap and are no longer cut off
Other
- Building, research and training no longer wait for gatherers to return when auto gear switching is off
Version 6.8
Guild Showdown
- Picks a gear set, recalls armies before registering and can update the lineup shortly before registration closes
Guild Fest
- Slot order, abandon timer, extra grid columns, guild mail and reward priority; mission names show without colour codes
Heroic Saga
- Can also refresh quests with Saga Compasses (off by default), aiming for a target grade and keeping a reserve
Daily quests
- Gathers when a daily quest needs it
Monster Hunting
- New daily monster kill target
- Hunting no longer stops with an error when the wonder data didn't load
Commands
- !setgather per resource and !train; !recall now always replies with what it recalled
Stores
- The right-click menu keeps Buy All instead of losing it a second after opening, and the challenge stores no longer open an empty menu
Global Settings and templates
- Also copy the quest automation table, and keep each account's own auto-buy marks
Supply
- Queued deliveries are cleared when the recipient leaves the guild, and gear-swapping actions wait while a speed-gear supply runs
- A supply that drops the connection no longer sends the account into an endless reconnect loop
- The resource grid no longer crashes with "Value was either too large or too small for an Int64"
Login
- Works when a system or SOCKS proxy is set
- Starting an account while the bot reconnects to the Lords Bot server now waits for it instead of failing with "the login server could not be reached"
- "already signed in on another device" retries straight away the first time, then waits a little longer between tries (shown in the log) instead of retrying every second
Accounts
- An account stuck logging in again and again now reloads itself
- Account files saved by very old versions are no longer loaded - the bot lists any it skips so you can add them again
Account menu
- Check Linking Status, Manage Logged In Devices and, where available, Steam login sit directly in the menu, with the web and store items in a sub-menu; Check Linking Status works on an account that has never run
Army Arena
- Restarted accounts no longer stall for minutes before deploying, and opponents are no longer refreshed for nothing
Hero Stages
- "Attack Stages Sequentially" no longer repeats stage 1-1 once an account reaches chapter 8
Hero Hiring
- Free hires wait past the cooldown properly and retry sooner after a refusal
Familiars
- Merges skillstones
Building
- Mana Chamber build priority, a "Refine Mana Crystals in the Mana Lode" switch (it used to be always on), and a building needed first no longer stalls behind the spam target
Cybertron
- No healing inside, one-soldier lode gathers and AllSpark research first
Relocate
- The coordinate list accepts the game's "X179 Y527" format instead of crashing
Settings
- The new options have their own groups, General settings and the Armaments and Saga tab open faster, boxes line up with their labels on every tab, and long tooltips wrap instead of being cut off
Updater
- Waits for the closed bot to exit and retries files that are briefly locked (e.g. by antivirus) instead of failing the update, and removes leftover files from older versions
Lords Monitor
- No longer freezes or crashes during long sessions, waits for a closed bot before restarting it, and writes a crash log
Fixed
- "Fail Fast Exception" message when closing the bot
- The Monsters list and Army Colosseum info hidden at the bottom of their pages, Monsters tab scrolling, the exchange mission in the top slot never being cleared, and Global Configuration becoming unclickable
- Item tooltips showing placeholders instead of values
- Guild bank replies such as !adminbal not arriving in Thai and other non-Latin languages, and the Thai deposit check
Other
- Auto KvK (new, off by default): gathers in a rival kingdom and recalls before the period ends
- Guild Expedition (new): joins Guild Expedition building rallies
- Guild Assembly Point (new): relocates to your guild's Assembly Point
- Lucky Cards (new): scouts chests and exchanges cards for gems
- Hell Events (new): plays the hourly Hell Events, optionally only for the hero medals you choose, and can use speed-ups
- Quest automation (new "Automate Quests" tab, Exchange settings): choose per quest type what the bot works on for Guild Fest and Exchange Extravaganza, with a limit per type such as items to keep or the energy % hunting waits for
- ChatBot (new option, Settings > General > ChatBot): "Post incoming rallies / attacks" sends one webhook alert, tagging the admin, for each rally or attack on the castle
- Auto-buy (new): tick items in any store to buy them automatically - event, Artifact, Labyrinth and Tycoon stores, the Shop (keep a number in the bag), Mall packs (once a day), weekly/monthly cards and subscriptions (renewed when they run out), Misc passes and Offers; Diamonds are only spent above the reserve you set
- Auto-buy list (new): review and clean every marked item across this, the ticked or all accounts (Shop and Mall headers, Settings > General > Store, or Functions)
- Buy store items (new, Functions menu): buy from the Shop, event and challenge stores on all ticked accounts at once
- Messages from the Lords Bot team now show in the bot, each one once, with an info or warning icon
- Item, building and castle pictures use the current game art
Version 6.7
Heroes
- New "Armaments and Saga" settings tab (before Hero Priority) with the live status of all three Heroic Saga quests and your Armament item counts
Armament Effects
- Pick the effects for each hero, or use the "Match Each Hero's Troop Type" and new "Match Each Hero's Skills" presets; works from Global Settings and templates, and each account keeps its own per-hero choices
Heroes tab
- Shows each hero's Battle Spirit and Armament
Army Colosseum
- The Colosseum store now shows in Inventory; goods locked to a higher division are hidden or shown locked, as in the game
Army Arena
- Only attacks opponents ranked above you
Unite Shop
- Items priced in two tokens show both prices and check both balances before buying
Tutorials
- The new 2.205 Hero Arms, Heroic Saga and Ice Coming steps run the way the game does
Quests and rewards
- Daily, guild, VIP, turf, admin and labor quests, daily login, achievements, subscriptions, periodic cards and guild gifts claim correctly and stop retrying refused claims
Building and research
- The castle and other buildings the story needs are upgraded first, the log explains skipped upgrades, and research/building gates match the game
Gathering
- A refused march no longer counts as sent, and march size includes your army-size buffs
Monster Hunting
- Stronger hero lineup search for the most damage per hit
- Accounts no longer post a monster to guild chat as if out of energy after a single hit
Shield
- New accounts' newbie shield is respected, and the log says why a needed shield wasn't deployed
- No more "Activated Shield" lines every 15 seconds while troops are deployed - the bot waits and tries again each minute
Hero Stages
- Braveheart is no longer used straight after a sweep, which caused "Your actions are too fast" refusals
- New Status column showing passed stages
Guild Fest
- Solo rewards are now claimed during the event, the way the reward window does it
Guild Bank
- Replies (e.g. !adminbal) are sent at a pace the game accepts, so every player gets their mail; refused mail is logged
- Each resource-help report is credited only once
Relocate
- Mass relocation buys the migration scrolls a move needs with guild coins, and says why a purchase fails
Solo Battlefield
- Settings no longer reset to defaults after every update
New accounts
- Story and villager ruins are rebuilt without the build errors seen on fresh accounts, and Vergeway stage 1 is no longer auto-played
Villagers
- Furniture upgrades are paced like real taps
Login
- After a Monitor restart the bot keeps your saved sign-in, so auto-login works again
- Fixed a crash after importing an account from WeChat
Accounts
- Deleting or closing an account no longer crashes the bot
Accounts grid
- Column layout is saved as soon as you change it, so it survives a crash or restart
Other
- Game 2.205: the hero list loads again on the new game version, which fixes Hire New Heroes re-hiring heroes the account already has and the gold figure used by gold supply
- Armament and Battle Spirit (new, off by default, Settings > Heroes): Breakthrough, Battle Spirit upgrades and Armament enchant/recast using Heroic Saga items - never spends gems
- Heroic Saga (new, off by default, Settings > Heroes): sends heroes on quests, finishes and claims them, uses free quest refreshes and claims the max-level reward
- Hero Hiring (new card, Settings > Heroes): use free hires and, if you choose, hire with Hero Summonstones (1x / 10x) while keeping a reserve
- Familiars, heroes and troops: pet skills, training, enhancing, EXP items, rune shattering, hero EXP and star-ups, troop training, traps and healing fixed to match the game
- Share with Support (new, Bot Functions menu): send an account's settings to the support team with a note about the problem
Version 6.6
Creator Turf
- New "Creator Turf" item in the account right-click menu opens the event page for that account
Inventory
- Added event shops, Lucky Spin's Secret Trove and other open event shops show under the game's shop name, and their free items are claimed
Account menu
- Purchase Diamonds, Copy AppCoins Link and Creator Turf now work on accounts that aren't running
Supply
- Fixed disconnects when supplying with speed gear - the bot locates the ally again after every gear switch, never supplies in the middle of one, and large supply waits until the login has settled
Guild Bank
- Commands sent by mail or chat (such as recall) no longer fire in a burst that could get the account disconnected
Army Colosseum
- Global Settings now saves its options (Save Selected and templates)
Story
- The story no longer repeats its dialogue every 30 seconds while waiting on a skirmish, and the log says when a skirmish needs "Attack Skirmish Levels" turned on
Marches
- When the server rejects a march, the log shows the game's reason (e.g. too far away) as well as the code
Activity log
- A dropped connection shows a one-line reason instead of a long error dump
Interface
- The changelog window (Settings > View Changelog) has a new look matching the help site, grouped by feature with a version list
Version 6.5
Base Organiser
- New on the Building tab - rearranges your base into tidy street-grid layouts (Grouped, Symmetric with a centred castle, Compact, or a template saved from another account), spreads village buildings evenly, and shows a preview before anything moves
- Decorations can be left, arranged, placed from storage or bought with gold (never gems) to pave paths, and extras can be packed away; progress shows on the Stop button and the bot pauses its other tasks while organising
Army Colosseum
- New per-account option to play challenges and auto-deploy - opponents and the deploy are chosen by simulating the fight, challenges are paced like a player and stop at rank 1 (off by default)
Lucky Spin
- New option to spin with keys you own at x1/x5/x10 - never buys keys (off by default); the daily collection and milestone rewards are claimed correctly
Roulette
- Spins you own are used automatically (new "Spin Roulette" option, on by default)
Stratagems
- Interest and capital are claimed, with an opt-in option to invest gems above a reserve
Mall
- New Offers tab listing the event shops (item, hero stone, lord skin, forge, roulette, relic, coupon, bundle and more) - double-click to buy
- Week/month cards can be gifted to another player from the Passes tab, pack contents show in the Packs tab, and Misc lists the Daily Sign-In premium, event gold passes, Guild Expedition and Chaos Arena passes and Building Queue 2
- Most packs were missing from the Packs tab - their titles are now downloaded and shown
- Purchases, shop buys, gifts and mail only report success once the server confirms, and show the game's reason when something fails (not enough gems, player not found, ...)
- Double-clicking a row in Misc could buy the wrong row
- Free packs such as the event Daily Free Bundle are claimed
Rewards
- Now collected - Novice's Directives tasks and milestone chests, the Dawnsworn Trial pass, KvK / Guild Expedition / Chaos Arena pass stages, Gift Activity boxes and keys, Poking Lottery milestones, Athena's Ace and Kingdoms' Paragon point rewards, Circling max-level part rewards, the five-day shop prize, coupon shop stage prizes, villager dialogue rewards and the welcome-back gift
- New "Claim Event Achievements" group (General, page 2) for Endless Boss, Alliance Duel, Slot Machine, Battle Pass, Destiny, Alliance Summon, Gift Activity and Leaderboard Points; it follows your old setting until changed
- Daily sign-in is collected right after login, and new accounts collect the 7-day newbie sign-in; the returning-player sign-in is collected too
Events
- Rescue the Beauty is played
- The race track keeps playing after the daily reset on bots that run 24/7 (it used to stop until a relog)
Limited Challenge
- The Normal mode (the new-account run, e.g. Dark Disaster) is played as well as the Special mode; both need "Attack Special Stages"
- Line-ups use the stage's real hero stats, so winnable stages are no longer skipped as "wins only 0%"
Stages
- Attack lines show how long the battle will take, e.g. "(39s)"
Heroes
- The stage "Heroes To Use" option is removed - campaign battles always used the simulator's best line-up anyway
New accounts
- Can now get through chapter 1 - story stalls fixed, village defence battles are reported as wins (they were all reported lost) and last as long as the real stage, and only one defence battle is triggered at a time (accounts were being disconnected)
- Side gates are cleared as they appear, story ruins (residences, towers, Hero Challenge) are rebuilt, story hero battles retry correctly after a win, and the story waits a short moment after login instead of jumping straight back in
- Story progress is readable in the activity log (chapter, step, waits and why the story is paused)
- Unnamed accounts can train troops, and skirmish attacks are switched on with the other new-account settings
Tutorials
- They now run in the released build (they silently did nothing before), follow the game's own rules, and are completed when the game would show them (screens, world map from castle 4, Army Colosseum)
Villagers
- Welcoming sends the right request, and new residents are assigned to work right away
Buildings
- The Trading Post, Watch Tower, NPC reward and Relic buildings are built, and the Trial by Fire, Arena and Gamble ruins are restored
- Labyrinth and Artifact Hall are no longer built on an empty tile, and villager buildings such as farms upgrade past the furniture level
Trial by Fire
- The tutorial's first stage no longer puts Infantry on an 8-hour cooldown
Gems
- Auto-Rent Second Queue and Colosseum extra attempts no longer spend gems when Use Gems is off
Shield
- A preferred 12-hour shield falls back to 8 h then 4 h instead of 14 days
- Redeploys only use or buy shields that outlast the redeploy window, so short shields are no longer burned back to back, and the warning only shows when owned shields are skipped for being too short
Gear
- A piece that is being upgraded at the Forge is left out of automatic and saved gear sets
Colosseum
- The Max win chance setting is removed - the target search always starts at 100% and steps down to your minimum
Recall
- Recall All without Force no longer uses withdraw items on marching armies, realm gathering troops return normally, and a recall stops cleanly if the account disconnects
Watchtower
- Recall on conflict targets the right march after a login
Hunting
- Avoid Guild skips monsters a guildmate is returning from, and works without Avoid Conflict ticked
- Command hunts use your hunting settings (teams, energy items, combo prediction), run one at a time, respect hunting being off, and check your heroes before spending energy
Familiars
- Spare runes pay for skill upgrades before fragments when the familiar can still reach Elder (new "Upgrade Skills with Runes", on by default, and "No-Pact Rune Limit"), and Shatter Extra Runes waits until those skills are maxed
- Nest battle predictions match the game when a fight times out
Research
- Start Research no longer sends a second start after Smart Use (this could disconnect the account), and Finish with Gems works when resources are short
Guild Fest
- The "spend artifact coins" task opens chests (it never did), finishes its coin count, and spare guild coins are spent at a sensible pace
Stability
- Shield and heal checks no longer stall while a story battle is running
- Requests the server refuses are no longer resent every pass (hunting stops after 3 refused attacks; revives, event claims, Labyrinth, Kingdom Tycoon and more wait before retrying)
Shops
- The Week Challenge shop no longer errors, cargo ship extra trade lists the right items, and the daily sign-in "buy all" no longer errors
Passes
- Chaos Arena Silver pass bonuses now apply, and a limited pass bought mid-session shows as bought
Labyrinth
- The daily mission uses a free attempt
Guild bank
- Command keywords are case-insensitive, wrong usage replies with the correct format, and !rss over your balance is refused
- !guild looks the guild up first and stays in the current guild if it can't be found, and command errors are clearer
Guild
- Guild search shows each guild's minimum might, joins below it are refused with the game's message (search, bulk join and !guild), and an R5 can set the minimum might in guild management
Migrate
- Moving to the wonder kingdom (Baron / Chalice) now says when it isn't your region's turn instead of silently doing nothing, and no teleport item is spent on that move; servers whose wonder kingdom isn't K71 are handled
Templates
- New accounts start from Templates/default.json (edit it to set your defaults); it isn't offered in Apply Template, and Apply Template no longer moves accounts onto the Taiwan server
Settings
- New upkeep and Crafting Limit controls, and mail settings are included in General templates and Global Settings
Chat bot
- Posts when an account hits the account limit or can't start, and says which (limit reached or login server unreachable)
Global Settings
- Save Selected with General ticked no longer wipes the /setcastle link
Interface
- The Heroes tab shows the right Rank and Enhanced values; Transfer Leadership asks for confirmation; Mass Relocator shows its success message
- Inventory shows the Event Store and each Racetrack store under their own names, the registration plan picker shows plan names, batch rename's five-figure number has five digits, and Run at startup is kept per install
Activity log
- Player names containing "<" no longer cut the line short, the action label no longer sticks on "heal sanctuary troops"
Version 6.4
Limited Challenge
- Stages are simulated the way the game runs them (heroes start without energy and stage conditions such as "no hero may fall" count), so stages the bot rates as winnable no longer fail every attempt
Battle simulator
- Dare and Lean challenge setup and Dare stage tables match the game, and Magic Gate uses the game's battle settings
- Matches the game in more cases - monster hunts at the time limit and with healing bonuses, heal-blocking debuffs, taunted units' death skills, energy from damage over time while energy-locked, and Colosseum constellation boosts
- Battle tables updated to the current game, including the new campaign stage 145
Hunting
- After opening a level 3 monster with Saberfang, the bot finishes it instead of switching to a level 2
- "Stop After One Kill" now holds when the account disconnects mid-hunt
Supply
- Switching gear before sending can no longer overload a cart and disconnect the account
- A bank send during a manual large supply no longer crashes the account
Guild bank
- A resource report for a player who has left the guild no longer crashes the account
Exchange
- Rewards are picked automatically without opening the settings page first
- No exchange requests are sent during stage battles, which could disconnect the account
- The Exchange column shows the current mission instead of an upcoming one
Guild Fest
- Repeatable solo bonus rewards are collected
- Mission points above 400 can be set, and checkboxes are kept when switching between Personal and Guild
- Bonus mission updates no longer error until the Event settings page is opened
Labor event
- The correct reward is requested
Adventure Log
- No longer errors or disconnects new accounts
Lottery
- Playing the lottery no longer stops the bot doing its other tasks (guild gifts, cargo ship, dailies)
Battle Pass
- Event data can no longer be corrupted
Settings
- Account settings are no longer wiped after a restart or an update
- A settings file that can't be read is kept and never replaced with defaults (this was how transferred accounts lost their settings and proxies)
Shelter
- Losing your leader no longer makes the account recall and re-shelter its troops over and over
Mana Crystal
- No more daily "Unable to refine mana" error after the daily reset
Solo Battlefield
- Furnace overheat limit now reads correctly
Stability
- Fixed an access-violation crash, network packets can no longer overrun their buffer, and a log file that can't be written no longer crashes the account
- No more error box when the window can't measure a button
Other
- Accounts that have finished the campaign attack stages again
- Guild help is requested as soon as a build or research paid from bag resources starts
- Event shops open and close at the right times
- Treasure Trove always starts the 30-day deposit
- Fixed random relocation inside Chaos Arena
- Fixed PC Mod Export not working correctly
- Update notifications only appear when there is a new version
- Monitor no longer leaves dozens of "Lords Mobile PC.exe" processes running
Version 6.3
Monitor
- Discord alerts when a bot stops unexpectedly, hangs, can't log in or fails to launch, with a webhook field in the Monitor settings
Solo Battlefield
- Nest attacks now pick the infantry, ranged and cavalry mix by simulating it against the scouted nest
- New Research mode "Best for nests" picks the research that most improves your next nest attack
- Relocating inside the battlefield no longer makes the bot think it left, entry waits for wounded troops to heal, and nest attacks no longer drop your shield
Cycle Track
- The bot stops upgrading and playing the race car once the race has ended
Other
- Transfer Accounts to User now includes each account's settings, not just the account
- When an account auto-pauses after repeated crashes, its log is kept so you can see why
- Guild Fest no longer skips missions it could finish, and a refused mission removal no longer clears your current quest
- Functions > Refresh Access Key works for stopped accounts instead of reporting "Account Limit Has Been Reached"
- Templates now apply the Artifacts, Chaos Arena, Realm, Solo Battlefield, turf/collab event and hero special stage settings, and keep your ticked sections when created from an account
- Fixed Labor event extra rewards, daily Mana Crystal refinement, Battle Pass daily missions, Interstellar Chase track rewards and serial gift free items not being claimed
- PC Mod Export works again
- Fixed dragon war crash and a guild bank window crash
- Stability improvements and various bug fixes
Version 6.2
Solo Battlefield
- The bot now attacks Insecticon nests on its own, scouting each nest, simulating the fight and only marching on nests it expects to win within your wounded limit
- Auto enter the battlefield, claim mission rewards and activity achievements, and a status panel showing phase energy, battle period, tokens and research progress
Gifts Galore
- Collects the free gifts automatically
March speed-ups
- Boots can be queued and should not disconnect anymore
Monitor
- Bots under non-English install paths are recognised again
Other
- Cycle Track (Circling): plays all free and token runs, upgrades the racecar, and claims quests and guild chests
- Interstellar Chase (Destiny): collects Daily Operations rewards, the phase rewards and the completion reward automatically
- Recall All no longer overlaps itself and causes disconnections
- Fixed accounts showing chapter 0, which stopped auto training troops
- Fixed the bot re-sending Solo Battlefield alchemy help every cycle
- Fixed a bad server packet crash-looping the whole account
- Fixed crashes in the account grid, bulk create on a sorted grid, the war hall and building sorting
- Stability improvements and various bug fixes
Version 6.1
- The Monitor can now watch every bot install on your PC from one window, or keep a separate Monitor per install
- You can now install and run multiple copies of the bot on the same PC without them clashing
- Added UI Options for auto deleting System and Combat mail
- Fixed the bot failing to start on some Windows installs (startup error 0x80131506)
- Fixed lag and freezing when running hundreds of accounts
- Fixed research failing with a "can't research" error
- Fixed some equipment and castle skins not being recognised
- Fixed the bot placing buildings on decoration tiles
- Fixed a crash when opening the Change Log
- Fixed crashes when a language file was missing or malformed
- Fixed an endless resend in Exchange and a hang during relocation
- Reduced memory use and fixed a runaway loop when sending guild resources
- The bot's program files are now signed to reduce antivirus and SmartScreen warnings
- Stability improvements and various bug fixes
Version 6.0
Brand-new installer
- Updates now download only what changed, so future patches are small and fast
New Lords Monitor
- Sits in your tray, restarts the bot on a schedule or if it ever stops, signs in for you, and can start with Windows
Other
- Updated for the latest game version, with its new events and current alliance features
- Added Solo Battlefield support
- Monster hunts now pick hero lineups by simulating the fight, and predict combo damage far more accurately
- Hero stages and challenge stages now use a simulated best lineup instead of a fixed one
- Trial by Fire only retries once your power has actually grown
- Guild Fest picks the highest-scoring missions you can finish before the event ends
- Research costs and times now reflect Research Bonus events while they run
- Game assets update themselves when the game version changes, with no restart needed
- Fixed !relocate rand requiring a relocator
- Fixed automatic deletion of combat and system mail
- Stability improvements and various bug fixes
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